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Feb 18, 2025

Cedric and Odious Released

After five years of development, Cedric & Odious finally launched on January 16, 2025. It’s been a long road, but the game is out, and so far, people seem to like it. While I …

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Apr 3, 2020

Switched From Corona SDK to Godot

Around the middle of last year I decided to try making an action RPG in Corona SDK. I was frustrated with some of the tools I was using but stuck with them due to familiarity. One …

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Feb 1, 2020

Mega Hasan and Super Orbit Released on Steam

I guess this is technically old news but I released two of my mobile games on Steam a few weeks ago. It was much harder than I expected to port the games to desktop. I actually …

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Jan 5, 2020

Releasing Steam Games on Mac Is a Monster Pain

I’ve spent the past month or so converting Above Earth and Mega Hasan into desktop games. At one point I was going to release the Mac version of these games to the Mac App …

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Dec 30, 2019

Linting Is Definitely a Must for Corona SDK and Lua

I’ve been working with Corona SDK for a few years now. I have always written my code using Sublime Text with the Corona plugin. My challenge with writing code in Lua has …

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Dec 22, 2019

Apple Certificates, Devices, Identifiers and Profiles Explained

Every time I make an app I fumble around with these things until eventually I hit the right combination and I can finally, finally deploy the app to my phone or app store.

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Dec 19, 2019

What Happened to Coolcodez?

Once in awhile I get inspired to dive back into game dev and the coolcodez name felt a bit stale. I decided to give my fake company a new name and a new website.

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